ComputerLife Cover-Up At Roswell Review
The following appeared in ComputerLife magazine. The citation is Scisco, Peter (1996-12-21). "Junior Sleuths on the Loose: The Real Adventures of Jonny Quest: Cover-Up At Roswell". ComputerLife vol. 4, issue 3, p. 113.
Junior Sleuths on the Loose: The Real Adventures of Jonny Quest: Cover-Up At Roswell
Virgin Sound and Vision $34.95 Win 3.x, Mac (800) 814-3530, (310) 246-4666 www.vsv.com
The Jonny Quest cartoon show is a fun mix of villains and gadgetry. My two oldest boys, ages seven and nine, like the way Jonny and his friends rely on their brains, not mutant superpowers. The show's move to CD, the Real Adventures of Jonny Quest: Cover-Up at Roswell from Virgin Sound and Vision, brings to life almost 40 puzzles and challenges that kids must solve in order to keep the bad guys away from priceless and powerful alien artifacts. Of course, technology plays a big role-right down to the 3-D glasses players wear during certain scenes.
After getting Dr. Benton Quest's computer system back online and discovering information about a crashed UFO, Jonny and pals Jessie and Hadji travel from the mountains of Peru to the glass-and-concrete cliffs of Manhattan in search of live alien vessels. At their disposal are such devices as holographic projectors, video-enhancement computers and global positioning system (GPS) devices.
My kids didn't like the small and confusing cursors for navigating the game and found some of the early puzzles frustratingly focused on reflexes, not logical thinking. As a parent, however, I appreciated the nonviolent content (it's not overtly violent, anyway) and the inclusion of a strong female character.
The game's plot-cadged straight from the X-Files-is too familiar to put this game at the top of my list. But younger Jonny Quest fans may be more forgiving.