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Comment
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Darius
Posts: 12
(8/17/04 7:59 am)
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tactics and logistics ah -
right I understand then about the logistics of your choice in wanting
to use troops from across those avaliable to the English faction,
rather than the best that could be offered. However, knowing the
military mindset (wanting to have the very latest toys to play with),
managed upgrades and replacements to newest units would be more
realistic would it not?
In terms of the 'refused flank' (the diagram didnt work out despite me
trying to edit the bleedin thing), that could have fitted in with the
English Defence; it would just mean a slight change to the disposition
of your troops rather than a change of troops. Imagine a unit of troops
who are at 45 degrees to the line of attack.
But i respect that you did not want to pulverise the opposition each and every time.
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OgreMagi
Registered User
Posts: 22
(8/17/04 8:02 am)
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Re: tactics and logistics How
did you manage to keep army sizes so small? Whenever I play the AI
always seems to build massive armies of thousands which I have to
counter with massive armies of my own. Kind of takes the fun out of the
game because I usually don't like fighting battles that would take so
long to win. |
Dave P
Registered User
Posts: 974
(8/17/04 10:43 am)
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Re: tactics and logistics
@Darius.
I agree teching up to the best units is more accurate, but the AI seems to have problems keeping up with humans.
One of the main reasons my defensive line was so static is that I
included three seige weapons in it. Now as my attacking plan was based
on the defensive army it followed that it was easier just to have one
defensive plan and work around that.
@Ogre.
Are you playing Muslims? that part of the world does seem to produce large armies.
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Darius
Posts: 14
(8/17/04 10:53 am)
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siege weapons Of course you
had these as well - honestly i find these of little use until u can get
ur mitts on serpentines. I do include them in my Crusader armies tho' -
otherwise I tend to starve the buggers out rather than rush
There was a big ole debate about these on another forum a while back
and the general consensus of opinion was that they are so duff as to be
bugger all use on the battlefield. A high value unit that needs
protecting that doesnt come in to it's own until its firing against
something as static as a wall or tower. |
Dave P
Registered User
Posts: 975
(8/17/04 11:07 am)
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Re: siege weapons
If they hit just one man in a unit they produce a fear factor that gives a morale penalty. Making units more likely to rout.
I have found this to be quite effective when defending mutiple waves of
attackers and have seen units rout when they are hit by rocks and
before they contact my front ranks.
Catapults are much more effective than balistae in producing this. Its a lot of fun to watch when it happens also.
I think players tend to think that seige weapons are useless because
they dont actually kill many enemies, they can however save casualties
by making enemies rout quicker. |
Darius
Posts: 16
(8/17/04 11:14 am)
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siege weapons hmm - true. I
have to be honest, Ive not used 3 at a time in one battle. I could
imagine that having 3 large rocks come hurtling towards you does cause
(1) a brown adreline rush (2) urgent need to change
trousers/kilt/armour (3) a willingness to try and beat the 500 metre
dash:rollin |
GreyFox
Posts: 122
(9/2/04 12:51 pm)
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re
Don't want this to get too far from the front page, now do we?
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I am zelda12
Registered User
Posts: 415
(9/2/04 6:10 pm)
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Re: re
No sirree, it rerally should be stickied as it has good tips inside it for young players.
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ChuckRW
Registered User
Posts: 11
(9/3/04 1:07 am)
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Re: re
Holy cow!
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Dave P
Registered User
Posts: 976
(9/3/04 10:06 am)
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Re: re I actually wrote the
story hoping that some of the ideas I use would be of help to some of
the newer players. Its a pity all the discussion which the story
generated at the time of writing could not be included, as some very
interesting points came up, and a lot of laughs as well.
Dave.
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mablung of the heavy hand
Registered User
Posts: 1051
(9/3/04 9:29 pm)
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Re: re
Ahh, the good old days aye Dave . Eagerly awaiting next post, discussing the finer points.
Any progress on the next story/publication?
Edited by: mablung of the heavy hand at: 10/15/04 6:57 pm
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Dave P
Registered User
Posts: 977
(9/4/04 11:51 am)
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Re: re
I have two chapters, but have had to put it on hold because of real life commitments.
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Stonewall382
Registered User
Posts: 553
(9/4/04 3:04 pm)
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Re: re
Boo!
Just crank out more King's Diary!
We don't care about your personal life!
We want more!
Dance, monkey, dance!
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mablung of the heavy hand
Registered User
Posts: 1053
(9/4/04 8:49 pm)
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Re: re
Damn, ah well, s'pose real world must come before other worlds..sometimes.
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Wordsmith
Registered User
Posts: 1
(9/19/04 6:14 pm)
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Re: re
Dave,
Amazing story. Extremely entertaining. By turns poignant, hilarious, and exhilerating, it really was a pleasure to read.
Can't wait to see what Rome provides you with for a tale.
Ben
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OrionBlauw
Registered User
Posts: 404
(9/19/04 9:48 pm)
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Re: re
Nice reading mate. Nice logistics thing.
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Dave P
Registered User
Posts: 979
(9/20/04 12:40 am)
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Re: re
Thanks guys, glad you enjoyed it.
I think someone else will probably beat me to doing a Rome story, as I
plan to wait and see what kind of reviews RTW gets before I buy it,
maybe wait until its had a couple of patches also.
The logistics thing was a pain in the ass to do, but hopefully it might be of use to new players.
Dave.
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kennosen
Registered User
Posts: 532
(9/20/04 3:37 pm)
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Re: re Hey Mr P... I've not
looked in here for a while and anyway I tended to shy away from the
'story' threads as I'm reading far too many books at the minute, but I
will endeavour to read your prose.. I'll let you know when I've
finished..
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King Ruben
Registered User
Posts: 78
(9/21/04 3:16 am)
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Re: re
Great Job Dave P, if only my writing was able to match that
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Pritzl
Registered User
Posts: 87
(9/21/04 6:15 pm)
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Re: The Kings Diary.
Bravo Sir... you definitely persevered through this epic tale.
If I had one comment, it would be that, at times, particularly towards
the end of the diary, you tend to not afford your characters as much
attention as necessary. As such, the reader gets detached as well and I
found myself skipping through much of the later events.
OTOH, you are to be commended on your opening sequence. Great depth for
all of the characters and totally riveting. The first few kings and
their entourages were incredibly fleshed out and their intrigues were
all the more interesting because of it. Of course, I suspect that as
the game dragged on it probably became harder to keep tabs on
everything and yet provide enough detail. Well done and good luck in
any case... oh and cheers for a good read!
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